C/C++ Games Engine

Managing Engine Updates in C/C++ Games Development

Games are generally developed on an engine library that is developed by a separate team, on a different lifecycle. Upgrading to a newer version of the engine during game development can be a pressure point – there may be improvements … Read More

Using Structure101 “modules” to control APIs in C/C++

Cross project API control can play a vital role in managing a well-organized codebase. In this post, we’ll take a look at how to achieve API control between projects using the Modules feature in Structure101 Studio. For a full walkthrough … Read More

Understanding a very large codebase

I have been meaning to do some scalability tests on Structure101 for some time now but something always seems to get in the way. Step in the end of the last working day before Christmas. Just fire some code at it, … Read MoreRead More